SO since my video tut is 2hrs long and takes forever to upload on any medium I’ve chosen to share screen shots, for now, sorry guys. I’ll figure it out and upload it ASAP. But basically, I have completed importing my whole level platform, obstacles, and background designs. Stay tuned for character sprites and adding properties to elements and making it work tomorrow.
So I had a few thing so fix up such as my title screen ( font legibility), character (eye) and my map (extend). Stay tuned for my startup in Unity tonight.
Hi, guys, I hope you all are well.
I’ve got some pretty amazing stuff for you so let’s get to it. As you all know we are doing game design and I think I finally have my game figured out.
Prepare to meet FLAME.
Goal and narrative:
Flame is a little girl lost in Frostbite. A part of her world forbidden to explore by her people. See Flame exists of fire and more specifically fire made my a burning tree. Because she is so young she has never been told where her’s is and after her tribe was brutally murdered by the ice-queen she has not yet been able to go through an initiation which entails the reveal of the location of her tree. Flame’s quest is to find her tree and restore its flame before it and she dies.
Flame collects fire crystals to generate power to defend herself. She also collects flame leaves which serve as experience points and can pick up special objects in certain levels in order to overcome an obstacle. In level 1 she needs the water key to open a door.
SO now that you have the background let’s get to the visuals.
• What is a game character sprite sheet?
In most basic terms a sprite sheet is basically a compilation of images. A sprite is a bitmap graphic that is designed to be part of a larger scene. It can be represented in the form of a static image or an animated graphic.
Sprite sheets are are used mainly because it is much faster to fetch one image and display only a part of that image than it is to fetch many images and display them.
Sprite sheet animation is nothing more than taking a sprite sheet and changing which sprite is rendered in relation to command given to represent the illusion of movement, much like a film projector displaying a movie.
• How many instance does a game object sprite sheet such as a hero character have?
Sprite sheets are made up of two parts: frames and cycles
A frame is a single image (or sprite) from the sprite sheet. Each picture in the image would be a frame.
When the frames are put in an order that creates a continuous movement, it creates a cycle.
Putting the images in the order that they were taken produces a “run”,”walk” or “idle” cycle.
•Best Practices for creating a game object sprite sheet: