FLAME FINAL

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UNITY startup

SO since my video tut is 2hrs long and takes forever to upload on any medium I’ve chosen to share screen shots, for now, sorry guys. I’ll figure it out and upload it ASAP. But basically, I have completed importing my whole level platform, obstacles, and background designs. Stay tuned for character sprites and adding properties to elements and making it work tomorrow.

 

FLAME

Hi, guys, I hope you all are well.

I’ve got some pretty amazing stuff for you so let’s get to it. As you all know we are doing game design and I think I finally have my game figured out.

Prepare to meet FLAME.

Goal and narrative:

Flame is a little girl lost in Frostbite. A part of her world forbidden to explore by her people. See Flame exists of fire and more specifically fire made my a burning tree. Because she is so young she has never been told where her’s is and after her tribe was brutally murdered by the ice-queen she has not yet been able to go through an initiation which entails the reveal of the location of her tree. Flame’s quest is to find her tree and restore its flame before it and she dies.

Objective:

Flame collects fire crystals to generate power to defend herself. She also collects flame leaves which serve as experience points and can pick up special objects in certain levels in order to overcome an obstacle. In level 1 she needs the water key to open a door.

SO now that you have the background let’s get to the visuals.

Sprite Sheets and Tutorial

• What is a game character sprite sheet?


In most basic terms a sprite sheet is basically a compilation of images. A sprite is a bitmap graphic that is designed to be part of a larger scene. It can be represented in the form of a static image or an animated graphic.

Sprite sheets are are used mainly because it is much faster to fetch one image and display only a part of that image than it is to fetch many images and display them.

Sprite sheet animation is nothing more than taking a sprite sheet and changing which sprite is rendered in relation to command given to represent the illusion of movement, much like a film projector displaying a movie.

• How many instance does a game object sprite sheet such as a hero character have?

Sprite sheets are made up of two parts: frames and cycles

A frame is a single image (or sprite) from the sprite sheet. Each picture in the image would be a frame.

When the frames are put in an order that creates a continuous movement, it creates a cycle.

Putting the images in the order that they were taken produces a “run”,”walk” or “idle” cycle.

•Best Practices for creating a game object sprite sheet:

  • I found this very helpful tutorial on designing a character and going about the sprite sheet design from 14 Jan 2016 and will be using it as reference on the basic principles of sprite sheet design.

Platform Game Design – Event : 4

Hey! guys I’m back in action had to do an offline project
but starting on a new exiting one of game design.
Brief:
  • Design a basic prototype for a platformer Style mobile game.
Objectives:
•Demonstrate the technical fundamentals of game design such as sprites, levels, gaming goals and objectives, game play, narrative and character development, game environments, camera tracking and game achievements;
•Form an informed opinion and build an argument surrounding the importance of a marketing plan for the games which will include fundamentals such as target audiences, current competition, delivery options, product pricing, logo design and strategies to launch independent games;
•Understand the basics of game development platforms such as Unity, Stencyl and Gamesalad to name a few.
•Understand how basic physics concepts like gravity, acceleration, velocity, speed, trajectory, Newton’s Laws of Motion, force & elasticity are used in mobile game application development;
•Be able to reinforce advanced visual communications principles in the execution of game design user interfaces and how these compliment the user experience;
•Follow technical and increasingly complex programming instructions in order and detail;
•Trouble shoot games to fix bugs and ensure performance;
•Use gained technical skills to create, design & program an original mobile games.