Process Work

Hey guys so I had a hell of a weekend. i can’t even so besides having a friends house broken into and a car being smashed the flu caught me so here is what I’ve done. a whole new sequens and a video affects which my Vimeo can’t upload right now so stay tunned. peace!


Final Logo

Hey, guys I’m s sorry for the late update I only sorted my internet out now. I’m hiding away on an island and wifi as you can imagine are not kind to castaways. Anyhow so here is an update on my logo. I decided to go the font root, so here it is.logo

Draw Parrallels

We were asked to find two motion graphic designers post 2000’s and two modern motion graphics designers and compare their work.

For my two historical figures I chose Kyle Cooper and Saul Bass because I really love their work and found it applicable to the style and technique I will be making use of in this project I also chose.

Some newer motion graphic artists I found similar to Kyle Cooper was is a two-time Emmy Award-winning director and editor for the title sequences of Dexter which I found very similar to Cooper’s film intro of “Seven” (1995). There are a lot of differences between technique and execution of these two artists work but I feel their essence stays the same even though Cooper’s intro for the film is more mysterious and nerve wrecking creating an ambience of fear and intrigue. Anderson’s approach is a lot more suggestive and a cleaner and crips imigary of everyday things but shot in a “phsychopathic” mind set as he makes the lifestyle of a serrial killer look like a normal routine but also emphasises the darkness, death and delight that accompanies the main actors “hobby”. Whereas Cooper’s technique takes you to the darker side of a serial killer and into the horror of it.

Roman Frenklach is also another motiongraphic illustrator who was inspired by Kyle cooper’s work to create his “Horror genre title sequence” motiongraphic.

I also chose Saul Bass as one of my historic Motionographers as his medium of film overlay and animation inspires my use of that technique in this project. He also makes use of clean paper cut out animation and collage and frame by frame drawings. His style is quite diverse and can be assumed as inspiration to many modern motion graphic designers. Some I found similar to him was Jeneleen Floyd, Travel Portland, Einav Vaisman.

These artists are not identically similar bu I looked at the paper cut out techniques and the combination of film with that.

Another artist who’s work is more visually similar to Saul Bass’ work is Paul Rozenboim who does many motion graphics works inspired by Saul Bass fo example the Cartoon series “Samurai Jack” intro.

As well as ty Mattson’s intro sequence animation to the tv series “Dexter”.

So there is my research on some amazing artists hope you guys enjoyed it.

Collect & Document

Hey guys, so for research I collected 2 x Idents, 4 x Bumpers, 2 x Bugs, 4 x Sets play in / out.


Ident (Channel ID): A short animation that culminates with a channel’s name/logo. Used to brand a channel.

The first Idents I collected were these ones:

I tried to find Idents done in the medium and techniques I will be using which is film overlays and stop frame paper animation. I also tried tot find some that portray my concept as well. The following idents are made predominantly by stop frame animation done with photo collage or claymation or done with vector animation overlay on film.










































































































































































































#2. Bumpers

Bumper (Next, Promo): A short sequence (5-10 seconds) that plays in-between shows, that advertises an upcoming show(s).

The bumpers I collected were these ones:

They are a mixture of mediums and techniques. However, I did try to find ones as close to my chosen technique and medium as possible or that inspired me.















































































































































































#3. BUGS

Bug  A small graphic that appears in the corner of the screen, used to identify a channel, show etc.

These little buggers were incredibly difficult to find and especially ones I found applicable to my technique and style.






























































Play Off (Pingel, Bump in): A short sequence that plays before an advertising break.

Play On (Pingel, Bump out): A short sequence that plays after an advertising break.

The following play in and outs were also hard to find but I found some applicable to my style and technique so I hope you like them. The others are predominantly animation, cinema 4 D techniques.