Sprite Sheets and Tutorial

• What is a game character sprite sheet?


In most basic terms a sprite sheet is basically a compilation of images. A sprite is a bitmap graphic that is designed to be part of a larger scene. It can be represented in the form of a static image or an animated graphic.

Sprite sheets are are used mainly because it is much faster to fetch one image and display only a part of that image than it is to fetch many images and display them.

Sprite sheet animation is nothing more than taking a sprite sheet and changing which sprite is rendered in relation to command given to represent the illusion of movement, much like a film projector displaying a movie.

• How many instance does a game object sprite sheet such as a hero character have?

Sprite sheets are made up of two parts: frames and cycles

A frame is a single image (or sprite) from the sprite sheet. Each picture in the image would be a frame.

When the frames are put in an order that creates a continuous movement, it creates a cycle.

Putting the images in the order that they were taken produces a “run”,”walk” or “idle” cycle.

•Best Practices for creating a game object sprite sheet:

  • I found this very helpful tutorial on designing a character and going about the sprite sheet design from 14 Jan 2016 and will be using it as reference on the basic principles of sprite sheet design.
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