Platform Game Design – Event : 4

Hey! guys I’m back in action had to do an offline project
but starting on a new exiting one of game design.
Brief:
  • Design a basic prototype for a platformer Style mobile game.
Objectives:
•Demonstrate the technical fundamentals of game design such as sprites, levels, gaming goals and objectives, game play, narrative and character development, game environments, camera tracking and game achievements;
•Form an informed opinion and build an argument surrounding the importance of a marketing plan for the games which will include fundamentals such as target audiences, current competition, delivery options, product pricing, logo design and strategies to launch independent games;
•Understand the basics of game development platforms such as Unity, Stencyl and Gamesalad to name a few.
•Understand how basic physics concepts like gravity, acceleration, velocity, speed, trajectory, Newton’s Laws of Motion, force & elasticity are used in mobile game application development;
•Be able to reinforce advanced visual communications principles in the execution of game design user interfaces and how these compliment the user experience;
•Follow technical and increasingly complex programming instructions in order and detail;
•Trouble shoot games to fix bugs and ensure performance;
•Use gained technical skills to create, design & program an original mobile games.
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